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Dota 2 images
Dota 2 images











dota 2 images

The map is bigger, the games are slightly longer and no wonder Lone Druid is feeling worse off. GOOD Lone Druid - Current winrate: 47.6% | Change: -5%Īll-around nerfs to a tempo hero who typically wants to close the game or at least isolate the enemy in their base, once his Bear gets the first several items. Broodmother - Current Winrate: 39.5% | Change: -7% Between becoming Universal hero and receiving a rather interesting Aghanim's Scepter upgrade, we feel like core Dazzle can be a thing, though can’t really work out the details quite yet. Perhaps support Dazzle shouldn’t be the default playstyle for the hero, though. Pavise is an excellent choice for support Dazzle, though, as the item is busted. Naturally, you don’t typically get enough money to get those items on a support regardless, but it did help out in some extremely long games. On top of it, Aether Lens no longer being a part of Octarine Core made Dazzle significantly worse off in the later portions of the game. Currently, after three-four rounds of abilities, Dazzle just eats way too much in HP cost to keep on fighting. Not only did it make it generally easier to play the hero, but it also allowed him to stay in the fight for much longer. It didn’t work on items, but his abilities were entirely spammable without the associated health cost.

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The first big problem is that Dazzle already had cooldown reduction. This time around his ultimate got changed and Dazzle can now convert his health into cooldown reduction, which seems like a neat ability on paper, but is quite hard to play around in reality. Dazzle - Current winrate: 47.5% | Change: -5.6%ĭazzle is starting to approach Clinkz territory, with the amount of reworks the hero is getting. It will take some time for Huskar players to get used to the idea of using BKB pre-Life Break, but even then, the hero is in an objectively worse state now and desperately needs a buff. Previously, good Huskar players actually used this ultimate to “absorb” projectile stuns, effectively outmaneuvering their opponent and getting an edge in a fight. Once the Life Break jump is over, Huskar will get immediately stunned or otherwise disabled, resulting in him being out of position and unable to act.

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On top of it, the debuff immunity the hero gets is relatively short, so a lot of support and utility heroes are free to throw their stuns on Huskar mid-flight. The hero’s Ultimate can now be interrupted mid-flight with items like Force Staff, Hurricane Pike or even Harpoon Huskar received a pretty huge, possibly unintended nerf. Huskar - Current Winrate: 45% | Change: -5.7%













Dota 2 images